Slay the spire spot weakness. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. Slay the spire spot weakness

 
 Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combosSlay the spire spot weakness More Fandoms

Enemy has attack numbers above. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. This makes it an integral card in Block-based decks. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. For the rest of the combat, Exhausting a card immediately applies Block. I took corruption + dark embrace and found myself unable to do much damage or block. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. When the player is Weakened, they deal 25% less damage with Attacks. I then applied. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. I played Spot Weakness. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Upgrading Reaper increases the damage dealt per enemy from 4 to 5. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. What we think of Twin Strike. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. Today on Slay The Spire, we discover that the weakness was me. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Cannot use Defensive Stance more than twice a battle (both phases). This guide consists of tips and strategies that will hopefully help you achieve your 100%. A lot of blocks, +body slam. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. I mean many cards can be used to win with. 敌人的意图即使不是攻击,你仍然可以打出. That comes out to 37. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). #6. Using it stops Block from expiring for the rest of the combat encounter. Demon Form was cumbersome along the way as you generally need to waste an entire. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I consider it a good foundational, building block card for decks. Jan 19, 2018 32 Dislike Share Save cKnoor 17. For Ironclad the easiest way to beat the Heart is with a barricade deck. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But since I also was interedes in how cards got changed, I have seen the old version. But since I also was interedes in how cards got changed, I have seen the old version. It costed 1, and you picked 1 card in the hand to exhaust. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. Gremlin. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Crippling Cloud (Silent - Skill) Cost: 2 Energy. If I. First turn of the round. Upgrade a(ALL) card(s) in your hand for the rest of combat. I played Spot Weakness. "Whatever comment is most upvoted in 24 hours is what we’ll do. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. Members Online. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. More Fandoms. a power so it gets out of your deck. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Spot Weakness is a Red skill card in Slay the Spire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. (Demon Form, Barricade, Rampage, Spot Weakness). Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. It can have combo with dual wield, but they do not often come in the same turn. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. Slay the Spire - Silent Cards. The importance of jax in a strength or shiv build cannot be. Upon upgrade, it attacks one more time. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I always wondered why Immolate card got that name. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. r/slaythespire. Enemy has attack numbers above. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. This. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. nob, probably worse vs lagavulin, and better vs sentries. Headbutt is a common card and can be obtained from card rewards screens. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. Poisoned Stab ++ - Applies 1 Vulnerable. Strength affects Heavy Blade 3 (5) times. Choose: 1. It's good in Barricade based decks, but that's all I know. Thanks in advance. Who Needs Relics Achievement. But since I also was interedes in how cards got changed, I have seen the old version. Combust is a Power card for the Ironclad. i've had perfect poison build decks, amazing shiv. Spot Weakness too overpowered against Inflame. Struggled mightily on The Champion. Finished ascension 20 with ironclad (minus the heart), about a week ago. X. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Freighnos • 4 yr. Upon upgrade, the Weak effect is applied for one more turn. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. That's it. If an enemy intends to attack, gain !M! Strength. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. Upon upgrade, it attacks one more time. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. Corpse Explosion is a Green attack card in Slay the Spire. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. So with that effect, the. Strenght in general is straight forward, easy to build a deck around, and pretty decent. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. First turn of the round. So with that effect, the. Impact of BC & Canadian Politics on Social, Economic, Health, Education, Environment, Employment issues by Liberals, Green Party, NDP, & ConservativesCheck White Spot in Terrace, BC, 4620 Lakelse Ave on Cylex and find ☎ (250) 635-8. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. F3: Cleave or twin strike are both good options here. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. This was just a weird, very clear issue. I am 100. Whirlwind + Strength or boosted Energy. Discard your hand then draw that many cards. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Thanks for the tips, it help me alot. Ginger: You can no longer become Weakened. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. They are relatively easy to draft, very safe to play. 159. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. Call me with up to 10 [ [ name ]]. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. hey! I did see some other posts about Spot Weakness bugs. When HP drops below 50%, uses Anger the next turn. I then applied. Reply spirescan-bot. Also has a strong upgrade. I then applied. Overall I'm leaning pyramid though, 5. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Deal 7 (10) damage for each exhausted card. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Dodge and roll is good if you have footworks, or just need the most amount of. Not playing Pact this turn. This is why today we will be talking about the slay the spire tier list, including Ironclad, Silent, Watcher, and Defect. . Cards that combine drawing cards with discarding for better cycling. Deal 3 damage to a random enemy 3(4) times. However, in my experience it hasn’t been that great. Reply reply. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. Dark Embrace is a Power card for the Ironclad. Deal 16 (20) damage. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. Barricade is a fairly significant card if you've got the defense cards. Limit break is your best friend. Deep Breath. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. This was just a weird, very clear issue. Reaper is a Rare Attack card for the Ironclad. Add a Burn into your discard pile. Mercury Hourglass Uncommon Relic (100% sure) At the start of your turn, deal 3 damage to ALL enemies. When I started playing, it already had the effect it has now. My STR went from from 3 -> 6. Upon Upgrade, it costs 2 Energy to play instead of 3. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. EpicElf42 • 6 yr. Another reason is that ironclad decks do not require much energy to function well. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Compare with "spot weakness" adding more strength for less energy and no other cost. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As an Uncommon card, it appears as a reward for combat, although less often than Commons. 145. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. My STR went from from 3 -> 6. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Girya Rare Relic. Sever Soul is an Attack card for the Ironclad. The. Slay the Spire is a deck-building card game about careful attack and defence. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. It's pickable given your deck, but not as good as Wraith Form and Burst. So id probably take inflame even though spot is a much better card. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. First turn of the round. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. This can give you a lot more survivability in the long run. But there are other non-power cards that go beyond the turn they are played too, like Spot Weakness for example, that gives you permanent strenght, or Core Surge, an attack that gives you an artifact. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). ago. Find it here:. Cloak and dagger is obviously good if you have shiv synergies. Uncommon: Offering: Skill: 0:. Enemy has attack numbers above. I played Spot Weakness. You can now gain Strength at Rest Sites. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Spot Weakness gives you 3(4) strength. Welcome to my Slay the Spire 100% Achievement Guide. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. Utretch •. My STR went from from 3 -> 6. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Add a copy of this card into your discard pile. Meaning it catches up and overtakes that card on turn 4. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. As a Common card, it can be found as a reward after combats. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Stacks of Weak only increase the. Other decks can work as well. Patch V2. Strength is a buff that increases damage dealt by Attacks. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. If I’m doing this all in the right order, op can deal 38 damage this turn. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. The weakness is a way harder punish than the +1hp face is good. Watcher Cards. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Enemy has attack numbers above. I always wondered why Immolate card got that name. Penticton, in the interior, is about a five hour. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Uses Execute every three turns after the first. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. The fewer cards of other types are taken, the easier it is to play Clash. fandom. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. F30: 52/121hp dexterity potion Triple Slavers again. In Slay the spire, you cycle your deck multiple times, so it's. It is much better later in the game. Effect: Deal 6 damage. It applies 1 turn of Weak to every enemy, then Exhausts. Uses Taunt every 4th turn. So with that effect, the. hey! I did see some other posts about Spot Weakness bugs. Very solid pickup. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. However, in my experience it hasn’t been. And poisoning. If the selected enemy's attack has some extra. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. For me it'd be between fusion hammer and pyramid. Uncommon: Armaments: Skill: 1: Gain 5 Block. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. Ironclad Pain build. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. Reaper is a Rare Attack card for the Ironclad. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. 1. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Please reply to me if I got something wrong so he can fix it. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. It basically makes Luga trivial. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). Spot Weakness) It also reduces the ratio of card draw in a similar way. I wouldn't take demon form early in act 1 but I probably would after that. First turn of the round. I played Spot Weakness. hey! I did see some other posts about Spot Weakness bugs. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Freighnos • 4 yr. Reaper must be used in a strength build. Searing Blow is a Red attack card in Slay the Spire. This card has that in spades. Upgrading it increases its damage from 16 to 22. • 1 mo. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. and if you have an artifact, it becomes a permanent upgrade for the entire fight. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. Each point of Strength gives +1 damage per hit. Dead by like turn 4 before I could get established with either massive end turn damage. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. If I. it's really powerful but the setup is annoying. 2 Energy | Exhaust all non-Attack cards in your hand. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. My STR went from from 3 -> 6. Works well with strength relics, for obvious reasons. Very few bosses only attack you without. Demon Strength. But this sort of havoc just isn't sustainable. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Deal 14 damage. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. Seeing Red is a Skill card for the Ironclad. But at higher ascensions i would have been wrecked by some of the elites i took on. I got all 3 metalicise upgraded, anger, spot weakness and disarm. It's going to consume everything until you're left with nothing in hand. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. It has a burning blood relic and strong defense too. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Intimidate is a Skill card for the Ironclad. The first two give you AOE, and the last two will help scale damage if you. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. Since Iron Wave is an. ::CA-1. ago. I played Spot Weakness. I always wondered why Immolate card got that name. Disarm is a Skill card for the Ironclad. First turn of the round. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. At the start of combat, shuffle 1 Regret into your draw pile. #33. Slay the Spire Indie game Roguelike Gaming. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. Find it here: unupgraded, Pommel Strike is better in every way. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). no-sound_somuch_fury • 4 yr. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. All Discussions. yea, pretty much all of this is spot on. Slay the Spire. That's amusing. My STR went from from 3 -> 6. 834. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I then applied. e. But usually it is quite bad. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Enemy has attack numbers above. An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. Add a Comment. Daily Slay the Spire Discussion (19/696): Anger. upgrade all cards and receive Mark of the Bloom (Relic), 3. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. (i. It’s super time consuming to go for that specific build, since I usually don’t know if I’ll have Barricade until after Act 1. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. You could stack block (harder strat) with barricade and go full on body slam. The rest was just spent removing cards and picking up the odd defensive card. Spire spear is another enemy where it can save your ass in act 4. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spot Weakness. Weakness is great and gets better with ascension levels as enemies do more and more damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. One of the major streamers said he prefers exhaust for 90% of runs. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. When I started playing, it already had the effect it has now. is better for bossfights but the Mutagen is far, far better for hallway fights. Overall I'm leaning pyramid though, 5. Spot Weakness Ironclad Uncommon Skill. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Deal 16 (20) damage. This was just a weird, very clear issue. Exhaust your hand. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Patch V2. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. I am 100. Enemy has attack numbers above. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2.